GRAPHICS PROGRAMMING |
Here you can find my tutorials on programming GFX for DOS and Windows. The source code is presented in C, using Borland Turbo C/C++ for DOS, version 3.0, and Watcom C/C++ 10.6, Borland C++ 4.52 and Visual C++ 4.72 for Windows 95.
My recommendation is for people to start with the first run of my DOS tutorials. Although DOS is dead these days, it it still the best place to learn when coding graphics. The reason for this is that although DirectX and OpenGL are the way to go these days, they offer many of the standards functions needed already, and thus a person learning to code graphics without going through DOS and learning to do things the hard way will have no idea as to what these features offer, and the best way to optimize them. So at least go through the basics of DOS before hitting Windows; it'll be easier on you in the end and you'll learn more.
Mail to: [email protected]
Disclaimer:
There is no warranty of any kind,
express or implied, including without limitation, any warranties
of merchantability and/or fitness for a particular purpose. I
shall not be liable for any damages, whether direct, indirect,
special or consequential arising from the use of, or inability to
use this program, or information contained therein, by any user.
IN NO EVENT WILL I BE LIABLE TO YOU FOR ANY DAMAGES, INCLUDING
ANY LOST PROFITS, LOST SAVINGS OR OTHER INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE
THIS PROGRAM OR INFORMATION CONTAINED THEREIN, OR FOR ANY
CLAIM BY ANY OTHER PARTY.